Apply to Join the V-Slice Talent BASE
If you’re a video game professional and you want to be considered for future V-Slice Partners projects, fill out the form to register your interest at no cost.
We’re building our vetted talent database and we’ll contact you when we’re ready to collect your full experience details.
Get Matched to Indie Projects That Fit You
WHY JOIN?
We connect you to studios actively developing and with a budget.
REAL OPPORTUNITIES
We match on engine, pipeline, role, and specific technical skills, no need for pitching!
Match by skills
We only contact you for projects that fit.
Respect for your time
Your profile isn’t public, only registered studios see vetted candidates.
privacy
-
Freelance portals (i.e: Fiverr / Upwork) = volume + noise. You get many mismatched jobs, lacking cultural fit and “shaddy” contracts.
V-Slice = curated match. We pre-screen for cultural fit, pipeline readiness and trusted studios, matching to your exact skillset and availability.
-
Graphics & Rendering
Nanite virtualized geometry (Unreal Engine)
Lumen / real-time lighting workflows
Baking high-quality lightmaps and V-Ray style hyperreal renders converted for real-time use (baked UVs → textures)
Shader authoring (HLSL / Material Editor)
Gameplay & Systems Programming
C++: subclassing ACharacter, UCharacterMovementComponent, custom gameplay systems (Unreal)
Gameplay ability systems and authoritative server logic
C# & ECS patterns (Unity)
Audio & Procedural Sound
MetaSounds DSP graphs for data-driven procedural audio
FMOD / Wwise integration and sound design for games
Tools, Pipeline & Procedural Content
Houdini procedural assets and PDG for automated pipelines
Blender / Maya / Substance Designer workflows for artist → engine handoff
Perforce / Git LFS + CI integrations
VFX, Animation & Motion
Niagara particle systems, GPU particles, and efficient VFX authoring
Animation Blueprints, root motion, mocap cleanup, retargeting
MetaHuman
Performance, Rendering & Optimization
Profiling on consoles/PC (memory, draw calls, instancing)
Nanite/Lumen optimization, texture streaming strategies